Hipsters & Dragons

Because roleplaying is social, creative, fun… and kinda cool!

Tag: spells

Describing Spells Like Matt Mercer…

Ever since I watched Matt Mercer DM in Force Grey, I’ve been thinking: wouldn’t it be cool to have a list of Mercer-esque descriptions for all of D&D’s most common incantations to hand come game night? The chance of me being able to ad-lib something as evocative as Matt’s description of tongues, when the target’s […]

The Guidance Cantrip Is Not OP’ed. Here’s Why…

When I first starting playing 5e, guidance leapt out as an easily spammable cantrip that was almost certain to be abused on the D&D table. Guidance Divination cantrip Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute You touch one willing creature. Once before the spell ends, the target […]

Review: Elminster’s Guide to Magic

If you’ve heard of the DMs Guild (an online marketplace for Dungeons & Dragons adventures, sourcebooks and supplements, written by everyone from Matt Mercer to yours truly), then you’ve probably heard of Elminster’s Guide to Magic. It’s been one of the best-selling products on the marketplace for some time now, with average review rating of […]

Hypnotic Pattern is Broken. Here’s How You Fix It!

So you’ve been playing some Dungeons and Dragons and one of your PCs keeps deciding the encounters before they’ve even started by pulling out a glowing stick from their components pouch and weaving the 3rd level illusion hypnotic pattern. Suddenly half the bad guys are standing limp-limbed and drooling on the battlefield, completely helpless as […]

New Spells for Wizards (& Others)

I’ve spent a lot of time this year preparing one of my D&D adventures for publication, an adventure that hinges around the Order of the Gossamer Robes, a pioneering body of wizards whose mastery of magic has allowed them to formulate many and various powerful news spells. Naturally, having created this storyline, I was duty-bound […]

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