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Tag: rules

Group Stealth & Other Ability Checks

Something came up during my last D&D session that got me thinking. We were sneaking around on top of a mountain range, trying to avoid the watchful eye of various baddies and beasties in the vicinity. The DM ruled that my Rogue Assassin (with +14 stealth!) could make one check for the whole party to […]

Is Counterspell Overpowered? How To Deal With Counterspell as a DM…

Is Counterspell overpowered? The answer is probably yes. Using just a reaction (ie. you can still use your own action to cast another spell or attack!), and a third level spell slot (minimum), you can negate the effect of any spell of 3rd level or lower cast within 60ft of you, and you have a […]

Critical Fumble Tables for 5e D&D

What happens when you roll a 1 for an attack roll in Dungeons & Dragons? Well according to the official 5th Edition rules, not too much. “If the d20 roll for an attack is a 1, the attack misses regardless of any modifiers or the target’s AC.” (p.194 of the Player’s Handbook). So you automatically […]

Using Skills Without Proficiency (5e D&D)

Can I use a skill that I’m not proficient in? According to the letter of the rules, yes you can. Page 174 of the Dungeons & Dragons Player’s Handbook states: “Proficiency in a skill means an individual can add his or her proficiency bonus to ability checks that involve that skill. Without proficiency in the […]

Improved Grappling Rules for 5th Edition

So here’s a question for any Dungeon Masters out there… have you ever pit your adventurers against an awesome and powerful foe and looked forward to the epic battle that was going to ensure between them… only for one of the characters to shout out on round one of the combat “I’m going to grapple […]

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