Things I like about Sharpshooter feat: It reminds me of my favourite drum’n’bass anthem from the mid 90s. Things I don’t like about Sharpshooter: Everything else. It feels like a while since I’ve had a good old moan about one of 5e’s little foibles, and if nothing else my negative posts on Divine Smite, Lucky […]
Tag: overpowered
When I first starting playing 5e, guidance leapt out as an easily spammable cantrip that was almost certain to be abused on the D&D table. Guidance Divination cantrip Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute You touch one willing creature. Once before the spell ends, the target […]
The halberd, glaive and pike: the legendary choice of arms used by heroes such as… erm…. wait…. no, just hang on a minute…. let me think… Ok, nobody. I can remember, even decades ago, looking at the weapons table of my 2nd edition Player’s Handbook and thinking: “What’s the point of these ugly, impractical weapons […]
One thing I like about 5th edition Dungeons & Dragons, as opposed to the 1st and 2nd edition D&D of my youth, is how the designers have broadened the depiction of classic classes to make them far more interesting. A paladin is longer bound to be a pompous holy warrior, clerics can be much more […]
My second ever 5e character was a tempest cleric called Jaxx Storm. Safely floating to shore in a barrel as a baby, after his boat was shipwrecked, he believed himself to be the son of Shaundakul, and had an attitude to match his (self-declared) demi-god status. I had a lot of fun playing him, as […]
So you’ve been playing some Dungeons and Dragons and one of your PCs keeps deciding the encounters before they’ve even started by pulling out a glowing stick from their components pouch and weaving the 3rd level illusion hypnotic pattern. Suddenly half the bad guys are standing limp-limbed and drooling on the battlefield, completely helpless as […]
Regular readers of this blog (hypothetical beings of extreme awesomeness) will know that I like to have a little bitch and moan about elements of the game that – in my gaming experience at least – have proved overpowered, creating imbalance in the gameplay. Under my probing microscope I’ve analysed and dismantled the lucky feat […]
I’ve prefaced many an article with how well-balanced I think the 5e rules are, and the more I play, the more I realised how spot on WOTC got things… well apart from Counterspell, healing rules, Paladins (in particular their divine smite ability), and a few other bits and pieces. One – inexplicable – thing that […]
Aside from Counterspell, which I dealt with in an earlier post, another problematic spell in 5th edition Dungeons & Dragons is Banishment. In fact like Counterspell it also makes DM David’s top four irritating invocations in the game. In his words: Banishment lets players split combat scenes into two parts. In part one, the wizard […]
Is Counterspell overpowered? The answer is probably yes. Using just a reaction (ie. you can still use your own action to cast another spell or attack!), and a third level spell slot (minimum), you can negate the effect of any spell of 3rd level or lower cast within 60ft of you, and you have a […]