I’ve seen people argue that there are only three fundamental adventure types in Dungeons & Dragons: Fetch, Kill and Discover. However, you won’t have to wrack your brains too long to think of a story that falls outside those rather narrow restraints. The blog Master The Dungeon proposes seven core quest types: Fetch, Kill, Escort, […]
Tag: adventures
A while ago, I proposed six alternatives to the overused trope of starting your D&D adventure in a tavern. When M.T. Black recently asked his Twitter followers what fun variations they had seen to the “you all meet in a tavern” adventure beginning, I shared my article and then condensed my six alternatives (plus the […]
One of the most well-known and well-loved adventures on the DMs Guild is Killer Kobolds, an adventure that pits your players against wave after devious wave of the eponymous little critters. Who better to introduce the best seller than the author himself!? Dear Tony… Tell us about your book, Killer Kobolds… The Kobolds of Crag […]