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Tag: 5e D&D (Page 2 of 11)

Challenge Player Resources with ‘Adventurers Rests’

In my last post I complained that 5e spellcasters have too many spell slots. They almost never run out of the buggers. This can cause issues in all kinds of scenarios, and one of them, on my table, is during travel. I’m not one for hand-waving travel, nor do I want to make travel an […]

Let’s Talk About Slots, Baby…

…let’s talk about all the good things and the bad things that may be… 🎶 Well it’s mostly good things, let’s be honest, especially if you are full caster. Spells are freaky powerful in Dungeons & Dragons, and once you hit 5th level you basically never run out of slots to cast them with. At […]

Top D&D Kickstarters Happening Right Now

I absolutely love the DMs Guild, and it’s still my go-to place for additional 5e content, but it seems that more and more creators are turning to Kickstarters to fund and market their adventures, lore books and D&D related products. A quick search reveals nearly a 1,000 projects related to 5th edition Dungeons & Dragons […]

My New Exhaustion House Rules

I recently discussed the pros and cons of the current 5e exhaustion rules vs. those appearing on ‘One D&D’ playtests, and since then I’ve felt a bit frustrated with both systems. Is it too much to ask to have an easy to remember system, that affects both movement and spellcasting, is punitive enough to be […]

Isle of the Dreaded Accursed (& Other Adventures)

The adventure Isle of the Dreaded Accursed has been on my radar for a while, and I was lucky enough to be sent a review copy recently. Written by JVC Parry, Mr. Tarrasque and WallyDM, with a license to showcase the monsters of the Dreaded Accursed bestiary by Nord Games – all names with which […]

I Ran The Stygian Gambit… And It Rocked!

Heavily obscured by the OGL scandal, and with the distraction of a Hollywood movie hitting the cinemas, DMs with a low passive Perception may have barely noticed the release of WOTC’s latest adventure anthology, Keys from the Golden Vault, sneaking up onto their local game-store’s bookshelves. Which is a shame, because it’s a really buccaneering […]

Why The Authorities Can’t Help Out…

D&D works best as a game when it pits four or five player characters against a series of problems or obstacles and lets them go at it. However, in the reality of the worlds we create, often the most sensible thing the PCs can do is recruit some extra help, enlisting the local militia, city […]

Will One D&D Patch Up The 5e Armour Table?

While fantasising about what changes 6th edition One D&D might bring to Dungeons & Dragons, I put buffing leather armour on my ‘nice to have’ list of changes and noted that the whole 5th edition armour table could do with revisiting. There’s some stuff that doesn’t really make sense there (what is the point of […]

One D&D Exhaustion Rules: Pros & Cons vs. 5e

Were I handed the reins to One D&D, fixing Exhaustion would be pretty close to the bottom of my things to do list. In fact, given how much I like the 5th edition rules, and how they offer experimental DMs a cool tool to play with, it probably wouldn’t have been on the list at […]

How To Run (Murder) Mystery Adventures in D&D

Last year I researched and wrote Candlekeep Murders: The Deadwinter Prophecy, a murder mystery adventure for 5th edition Dungeon & Dragons that I’m immensely proud of… hey, if Ed Greenwood gives you the thumbs up, you can afford to pat yourself on the back a little, right? My research not only included taking in the […]

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