Hipsters & Dragons

Because roleplaying is social, creative, fun… and kinda cool!

Tag: 5e D&D (Page 2 of 8)

Confessions of a Rogue: I Hate Sneak Attack!

It took me all of five seconds to pile in on various feats and class abilities I felt were too deadly when I first started this blog in 2016… but it’s taken me five years to tackle 5th edition’s most commonly-occurring damage spike: sneak attack. The reason being, of course, that when it comes to […]

Stripping Your Players of Plot Armour

When I wrote Dragonbowl, on top of writing the storyline, I found myself including little bits of advice that DMs might profit from in their bid to extract maximum drama from the adventure. Perhaps the most interesting was a box out about plot armour. And the reason it’s interesting (for me at least) is because […]

The Four Ways to Start An Adventure

A while ago, I proposed six alternatives to the overused trope of starting your D&D adventure in a tavern. When M.T. Black recently asked his Twitter followers what fun variations they had seen to the “you all meet in a tavern” adventure beginning, I shared my article and then condensed my six alternatives (plus the […]

Describing Spells Like Matt Mercer…

Ever since I watched Matt Mercer DM in Force Grey, I’ve been thinking: wouldn’t it be cool to have a list of Mercer-esque descriptions for all of D&D’s most common incantations to hand come game night? The chance of me being able to ad-lib something as evocative as Matt’s description of tongues, when the target’s […]

Does No One Search for Secret Passages Any More?

Back when Dungeons & Dragons was about clearing out dungeons, there were some tasks that players performed in EVERY room they entered, more or less in this order. Search for traps / hidden monsters Loot the corpses of dead monsters (having killed them) Search the room for additional loot and Search for secret doors / […]

Truly, Madly, Deeply: A Starter Adventure for Kids

I’ve recently been chatting to fellow D&D blogger, Patrick Higingbotham, and he told me about his latest project: a starter adventure designed to make introducing D&D to new and young players (from around 9 years old and above) a smoother, more immersive experience. It sounded really cool, and I thought who better to introduce it […]

Sharpshooter Feat: Not On My Watch!

Things I like about Sharpshooter feat: It reminds me of my favourite drum’n’bass anthem from the mid 90s. Things I don’t like about Sharpshooter: Everything else. It feels like a while since I’ve had a good old moan about one of 5e’s little foibles, and if nothing else my negative posts on Divine Smite, Lucky […]

The Guidance Cantrip Is Not OP’ed. Here’s Why…

When I first starting playing 5e, guidance leapt out as an easily spammable cantrip that was almost certain to be abused on the D&D table. Guidance Divination cantrip Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute You touch one willing creature. Once before the spell ends, the target […]

Top D&D Kickstarters Happening Right Now

I absolutely love the DMs Guild, and it’s still my go-to place for additional 5e content, but it seems that more and more creators are turning to Kickstarters to fund and market their adventures, lore books and D&D related products. A quick search reveals nearly a 1,000 projects related to 5th edition Dungeons & Dragons […]

My New 5e Adventure DRAGONBOWL is Live!

This week marks a special week for me, because after 1.5 years of planning, writing, playtesting, rewriting, commissioning art and doing the layout I finally published my second 5th edition Dungeons & Dragons adventure: Dragonbowl! Drawing on influences from some of my favourite 80s and 90s movies, as well as my favourite comic, the hardly-known […]

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