Hipsters & Dragons

Because roleplaying is social, creative, fun… and kinda cool!

Tag: 5e D&D (Page 2 of 5)

Killer Kobolds, by Tony Petrecca

One of the most well-known and well-loved adventures on the DMs Guild is Killer Kobolds, an adventure that pits your players against wave after devious wave of the eponymous little critters. Who better to introduce the best seller than the author himself!? Dear Tony… Tell us about your book, Killer Kobolds… The Kobolds of Crag […]

Do Paladins’ Auras of Protection Stack?

Yes, but they definitely shouldn’t. Aura of protection is hardly 5e D&D’s most glamorous ability, but gameplay shows it be one of the most powerful tools in the game (….as if the paladin doesn’t have enough of those already, with the insanely overpowered (IMHO) divine smite and lay on hands). One aura of protection already […]

10 FREE Magic Weapons For Your Game

To celebrate the launch of my latest title, Esquiel’s Guide to Magic Weapons (available to buy on the DM’s Guild), I would like to offer my readers my ten favourite weapons in the book, for free, for their 5th edition Dungeons & Dragons gameplay. One of my main goals in writing the guide was to […]

Jeff C. Stevens Introduces: Encounters in the Savage Cities

You’ve probably heard me mention the DMs Guild one or two times on the blog by now. It’s an amazing marketplace where Dungeons and Dragons lovers can publish and sell their own homebrew content… including myself! I often check by to gaze at the latest releases, looking for inspiration, but I rarely have time to […]

101+ Terrain Features for Better Combats

I was just reading DM David’s latest post, about “locations and (monster) tactics that encourage dynamic combat scenes“. As always with his excellent blog there are some great ideas there. One thing he didn’t cover though was specific terrain features that can turn a drab, barren grid into a dynamic combat environment, so I felt […]

Player Tips: Maximising Bonus Actions & Reactions

Whilst those paragons of roleplaying virtuosity may be drawn to the table by the chance to breathe life into their complex three dimensional character, in what they intend to be as much an improv theatre session as an RPG, there’s a large number of gamers who, if you’ll forgive the language, just want to fuck […]

How To Be A Great D&D Player

So you read my post on things you should never do when playing Dungeons & Dragons? Of course you did, you’re a considerate gamer pitching for the peak of perfectionism at the table. Now, how about things you actively should be doing? It’s been a while in coming, but finally here is my list of […]

A Rogue’s Guide to Playing a Swashbuckler

If I tell you one of my favourite books of all time is The Three Musketeers, you won’t be too surprised to hear that I have been eagerly awaiting a chance to play the rogue archetype, the swashbuckler, ever since a copy of The Sword Coast Adventurer’s Guide and Xanathar’s Guide to Everything landed on […]

Review: Dungeon Tales volume 1

I received an exciting email from a gentleman by the name of Travis Legge a few weeks ago. He was collaborating on new project with prodigious DMs Guild publisher M.T. Black called Dungeon Tales, the remit of which is to bring together some of the Guild’s finer, but lesser-known, adventures into one affordable volume. My […]

8 Lessons I’ve Learned from Watching Matt Mercer DM

Unless you’ve just swung into the multiverse swaddled in a stork’s napkin, you’ve no doubt heard of Matthew Mercer. He’s probably the world’s most famous Dungeon Master thanks to the popular Youtube gaming series Critical Role – although I personally discovered him taking charge of Wizards of the Coast’s own web series ‘Force Grey‘. I […]

Page 2 of 5

Powered by WordPress & Theme by Anders Norén