Hipsters & Dragons

Because roleplaying is social, creative, fun… and kinda cool!

Tag: 5e D&D (Page 1 of 5)

9 Powerful New Weapon Feats

Hi guys, I’ve recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. You can skip right ahead to the following feats: Axe Master Bludgeoning Master Fencing Master Flail Master Knife Thrower Morningstar Master Short Blades Master […]

The Best Battle Master Maneuvers (incl. Unearthed Arcana + Homebrew)

As I mentioned in a recent post, Battle Master Maneuvers came as a welcome surprise to me upon first leafing through the 5th edition Player’s Handbook. I love the thrill of being locked in combat against a powerful foe in Dungeons and Dragons, but it’s easy for it to deteriorate into a mechanical exercise of […]

Dodge & Disengage: Do They Need Tweaking?

Few players at my table ever remember to use the Disengage and Dodge actions, which is probably why it’s taken me about four years to realise they are way too powerful. Or, at the very least, they are immersion breaking. I can get on board with someone managing to extricate themselves from a fight by […]

15 Things I Love About 5th Edition…

The other day someone in the comments section accused me of hating 5th edition Dungeons & Dragons. 🤔 At first I was taken back… after all I started a roleplaying blog that talks exclusively (so far at least!) about 5e D&D, not to mention the fact that I dedicate a considerable amount of my free […]

Circle of the Moon Druid. The Unlikely Tank.

One thing I like about 5th edition Dungeons & Dragons, as opposed to the 1st and 2nd edition D&D of my youth, is how the designers have broadened the depiction of classic classes to make them far more interesting. A paladin is longer bound to be a pompous holy warrior, clerics can be much more […]

6 Alternatives To Starting An Adventure in a Tavern

It’s arguably Dungeon & Dragon’s biggest cliché… a group of misfits who had never before laid eyes on one another are suddenly galvanised by a tavern encounter to go forth and save the world together. And while most D&D players are more than happy to humour this convention as a means of facilitating gameplay, “you […]

Call Lightning is Really Boring… Here’s How To Fix It!

My second ever 5e character was a tempest cleric called Jaxx Storm. Safely floating to shore in a barrel as a baby, after his boat was shipwrecked, he believed himself to be the son of Shaundakul, and had an attitude to match his (self-declared) demi-god status. I had a lot of fun playing him, as […]

The Lion & The Blades, by Weston Prestage

The DMs Guild is the resource that keeps on giving and I never fail to be astonished by the creativity and industry of the many many contributors enlarging the Dungeons & Dragons multiverse. Expanded monster manuals, epic compendiums of NPC statblocks, planar guides, warlock handbooks, and my own guide to magic weapons (get a free […]

Are You A Good D&D Player?

My Dungeon Master recently shared an interesting video with me by Taking20, in which the presenter Cody, shares his thoughts on what make a great – and not-so-great – Dungeons & Dragons player. He categorises players into tiers, and gives the qualities that he feels define each tier. Partly because I’m more of a word […]

Great Weapon Master Feat… OP’ed or not?

There are three feats that the vast majority of Dungeon Masters consider broken, according to this survey by Think DM. One of them is Lucky, the only feat to get banned on my table and one which I discussed previously on this blog (and which in turn generated scores of conflicting comments, with many people […]

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