Hipsters & Dragons

Because roleplaying is social, creative, fun… and kinda cool!

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Complete Guide to Sourcing Fantasy Stock Art

I recently published a 306-page Dungeons & Dragons adventure. As you can imagine, sourcing royalty free artwork for this epic endeavour was no mean task, and one that started in a very frustrating manner. After hours of scouring every corner of the website, I basically found ONE good source for D&D and RPG art and […]

Designing Unforgettable Combat Encounters for 5e D&D

I love a good ruck, and while I enjoy all the pillars of Dungeons & Dragons, combat is my favourite part of the game. The more you enjoy something however, the more you crave just the best of that thing. In the same way that a wine connoisseur turns their nose up at cheap plonk, […]

My New 5e Adventure DRAGONBOWL is Live!

This week marks a special week for me, because after 1.5 years of planning, writing, playtesting, rewriting, commissioning art and doing the layout I finally published my second 5th edition Dungeons & Dragons adventure: Dragonbowl! Drawing on influences from some of my favourite 80s and 90s movies, as well as my favourite comic, the hardly-known […]

Waterdeep: Dragon Heist – The Ultimate Guide

The second I heard the news that Wizards of the Coast were dropping Waterdeep: Dragon Heist in 2018 I knew I had to run it for my group. Nothing gets me as excited as an urban adventure in Dungeons & Dragons. The intrigue, the politics, the skullduggery, the secret locations… city adventures are just so […]

31+ Time Pressures to Put in Your Adventure

The Boon of a Ticking Clock Most experienced DMs and adventure writers are familiar with the concept of time pressure in an adventure, and strive to include them in their storylines. Planting a ticking clock within the narrative really increases the urgency of the adventure (in theory at least… keep reading for when it doesn’t!), […]

There’s A Missing Condition in 5e….

…at least in my eyes. I’ve had the vague feeling about this for a while, but it became concrete after a session I DM’ed led to two characters being stunned by the psychic screech of a deep scion (from Volo’s Guide to Monsters). Deep scions are one of the coolest monsters from Volo’s Guide, in […]

How Surprise Works… And When Never To Use It!

This post was intended to serve as a short tip for DMs saying: “Never surprise a 1st level party!” However, as I started to research the topic a little more, I saw that many folk are confused about how surprise works in 5e. I’ll be honest and say that – after messing up the Ready […]

Path of the Berserker: Feel The Fury!

There are a couple of archetypes that really got it bad in 5th edition, much to the chagrin of their fanboys and girls. I must confess that I didn’t shed a single tear for either of the edition’s two biggest victims: the ranger Beast Master and the barbarian Berserker. The former breaks the Hipsters’ no. […]

The Ready Action: Are you Playing It Right?

Confession time! A recent comment on my Shield Master feat post revealed that I have been playing the Ready action wrong on my table. Ooops! 🙈 Anyhow, I figured there are a probably a few other folks doing the same, and it might be worth revising the exact text of the Player’s Handbook, as well […]

Exceptional Weapons (from 2nd to 5th edition!)

There was a mechanic I loved from 2nd edition that concerned ‘Weapon Quality’ and it was introduced in the Complete Fighter’s Handbook, a wonderful splat book that had rules for every martial aspect of the game from weapon specialisation and combat maneuvers (possibly giving rise to 5e’s Battle Master maneuvers) to warrior ‘kits’ that look […]

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Blood Games Inc. introduces...DRAGONBOWL!

Don’t miss the latest epic adventure by Hipsters & Dragons!

16 unique gladiatorial teams

30 festival locations

1 shot at sporting immortality