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Category: DMs Guild (Page 1 of 2)

Magic Tattoos: Body Art vs. Random Loot

While I really like the assortment of magic tattoos introduced in Tasha’s Cauldron of Everything, they failed to meet some of my basic expectations on how arcane ink might work in D&D. Wary perhaps of allowing players to shop for powerful customised buffs, instead of offering us rules for getting inked at some kind of […]

Merry Deadwinter To You All!

For some time I’ve been deliberating over designing a Name of the Rose-inspired murder mystery adventure for D&D. The imagery of weary travellers arriving at a remote monastery in the dead of winter has a certain romantic appeal, while the sinister atmosphere of a body count increasing in an isolated community feels like something that […]

Truly, Madly, Deeply: A Starter Adventure for Kids

I’ve recently been chatting to fellow D&D blogger, Patrick Higingbotham, and he told me about his latest project: a starter adventure designed to make introducing D&D to new and young players (from around 9 years old and above) a smoother, more immersive experience. It sounded really cool, and I thought who better to introduce it […]

My New 5e Adventure DRAGONBOWL is Live!

This week marks a special week for me, because after 1.5 years of planning, writing, playtesting, rewriting, commissioning art and doing the layout I finally published my second 5th edition Dungeons & Dragons adventure: Dragonbowl! Drawing on influences from some of my favourite 80s and 90s movies, as well as my favourite comic, the hardly-known […]

Make Weapons Great Again: New 5e Weapon Properties

Ever felt frustrated that your choice of weapon means next to nothing in 5th edition Dungeon & Dragons? There’s literally no mechanical difference between wielding a battleaxe or a longsword for example, and only nominal differences between handaxes, maces, spears, quarterstaffs, shortswords and scimitars – despite how different those weapons are in real life. In […]

The Lion & The Blades, by Weston Prestage

The DMs Guild is the resource that keeps on giving and I never fail to be astonished by the creativity and industry of the many many contributors enlarging the Dungeons & Dragons multiverse. Expanded monster manuals, epic compendiums of NPC statblocks, planar guides, warlock handbooks, and my own guide to magic weapons (get a free […]

Killer Kobolds, by Tony Petrecca

One of the most well-known and well-loved adventures on the DMs Guild is Killer Kobolds, an adventure that pits your players against wave after devious wave of the eponymous little critters. Who better to introduce the best seller than the author himself!? Dear Tony… Tell us about your book, Killer Kobolds… The Kobolds of Crag […]

Tavern Brawl Builder, by Jean Lorber

Time to introduce my readers to another great writer from the DMs Guild, and let him tell us about his best-selling book, The Tavern Brawl Builder, the perfect guide to planning an old-fashioned punch up in a pub… Take it away Jean… Tell us about your book, Tavern Brawl Builder… ‘Tavern Brawl Builder’ is a […]

10 FREE Magic Weapons For Your Game

To celebrate the launch of my latest title, Esquiel’s Guide to Magic Weapons (available to buy on the DM’s Guild), I would like to offer my readers my ten favourite weapons in the book, for free, for their 5th edition Dungeons & Dragons gameplay. One of my main goals in writing the guide was to […]

Anthony Turco Introduces: Korranberg Chronicle, Threat Dispatch

So Wizards of the Coast finally released The Wayfarer’s Guide to Eberron on the DMs Guild in summer of 2018, just four or so years after bringing out the core rulebooks for Dungeons & Dragons 5th edition…. Meanwhile one man couldn’t wait, and has been developing his own manual of Eberron monsters for 5e, as […]

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