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Category: Player Tips (Page 1 of 2)

3 Super Simple Fixes for Monks

With the disclaimer that I’ve never played a monk in 5th edition, from my experience watching others play them, plus following the general online discourse around them, it seems clear to me that the class has issues. Despite being a martial class, monks are brittle and struggle to do any serious damage… and that is […]

Meteor Hammer Feat: How To Play Gogo Yubari in D&D!

It’s been voted the best fight in cinema history… and if you’re fresh from watching Kill Bill recently, then you probably finished the film with a (violent?) urge to play Gogo Yubari on a Dungeons & Dragons table very soon. The only problem is… the meteor hammer (an ancient Chinese weapon) doesn’t exist in D&D. […]

Path of the Berserker: Feel The Fury!

There are a couple of archetypes that really got it bad in 5th edition, much to the chagrin of their fanboys and girls. I must confess that I didn’t shed a single tear for either of the edition’s two biggest victims: the ranger Beast Master and the barbarian Berserker. The former breaks the Hipsters’ no. […]

The Ready Action: Are you Playing It Right?

Confession time! A recent comment on my Shield Master feat post revealed that I have been playing the Ready action wrong on my table. Ooops! 🙈 Anyhow, I figured there are a probably a few other folks doing the same, and it might be worth revising the exact text of the Player’s Handbook, as well […]

The Polearm Master Feat is Crazy Good!

The halberd, glaive and pike: the legendary choice of arms used by heroes such as… erm…. wait…. no, just hang on a minute…. let me think… Ok, nobody. I can remember, even decades ago, looking at the weapons table of my 2nd edition Player’s Handbook and thinking: “What’s the point of these ugly, impractical weapons […]

Blade Ward: The Remix(es)

Hey guys, so I want to introduce a new “REMIXED” series of posts, which may or may not become a regular feature of this blog. The idea is to take a look at spells and abilities that, as players, we want to like and take, but they just don’t stack up next to comparable options. […]

The Shield Master Feat: Bossing It!

I absolutely love the Shield Master feat… it offers a great boost to both offense and defense, with plenty of cool flavour and some nice tactical flexibility. A quick flick in the Player’s Handbook reveals the following: You use shields not just for protection but also for offense. You gain the following benefits while you […]

9 Powerful New Weapon Feats

Hi guys, I’ve recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. You can skip right ahead to the following feats: Axe Master Bludgeoning Master Fencing Master Flail Master Knife Thrower Morningstar Master Short Blades Master […]

The Best Battle Master Maneuvers (incl. Unearthed Arcana + Homebrew)

As I mentioned in a recent post, Battle Master Maneuvers came as a welcome surprise to me upon first leafing through the 5th edition Player’s Handbook. I love the thrill of being locked in combat against a powerful foe in Dungeons and Dragons, but it’s easy for it to deteriorate into a mechanical exercise of […]

Drinking a Healing Potion in Combat (New Rule)

I was watching this video, by the excellent Dungeon Dudes, when I realised there is an issue on my table that hasn’t been resolved satisfactorily to my mind. That of drinking a healing potion in combat. The official rules state that drinking a healing potion requires an action. But when you consider that this means […]

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