It took me all of five seconds to pile in on various feats and class abilities I felt were too deadly when I first started this blog in 2016… but it’s taken me five years to tackle 5th edition’s most commonly-occurring damage spike: sneak attack. The reason being, of course, that when it comes to […]
Category: House Rules (Page 2 of 5)
…at least in my eyes. I’ve had the vague feeling about this for a while, but it became concrete after a session I DM’ed led to two characters being stunned by the psychic screech of a deep scion (from Volo’s Guide to Monsters). Deep scions are one of the coolest monsters from Volo’s Guide, in […]
There was a mechanic I loved from 2nd edition that concerned ‘Weapon Quality’ and it was introduced in the Complete Fighter’s Handbook, a wonderful splat book that had rules for every martial aspect of the game from weapon specialisation and combat maneuvers (possibly giving rise to 5e’s Battle Master maneuvers) to warrior ‘kits’ that look […]
The halberd, glaive and pike: the legendary choice of arms used by heroes such as… erm…. wait…. no, just hang on a minute…. let me think… Ok, nobody. I can remember, even decades ago, looking at the weapons table of my 2nd edition Player’s Handbook and thinking: “What’s the point of these ugly, impractical weapons […]
Hey guys, so I want to introduce a new “REMIXED” series of posts, which may or may not become a regular feature of this blog. The idea is to take a look at spells and abilities that, as players, we want to like and take, but they just don’t stack up next to comparable options. […]
I absolutely love the Shield Master feat… it offers a great boost to both offense and defense, with plenty of cool flavour and some nice tactical flexibility. A quick flick in the Player’s Handbook reveals the following: You use shields not just for protection but also for offense. You gain the following benefits while you […]
One thing that has bothered me, almost since day 1 of playing 5th edition Dungeons & Dragons, is how little size matters in combat, and how the prodigious Strength of monsters such as ogres, trolls and dragons is barely reflected in the game’s mechanics. Now, I get that D&D is a fantasy game, in which […]
I read a fair few Dungeons & Dragons blogs and stumble upon umpteen D&D discussions a week, in various corners of the web, and one comment I notice pretty often is someone bemoaning how powerful Dexterity is in 5th edition compared to Strength. It’s hard not to agree with those grumppots. After all, the Dexterity-based […]
It’s a core feature of any action movie… the moment(s) when the hero has to jump across the river, rooftop, lava, chasm, pile of bad guys they just sent flying, viper pit, vat of acid, or whatever other obstacle stands in between them and their goal. Often the consequence of failing these jumps would be […]
So I was thinking about falling damage recently, and specifically about how little danger falling represents to characters of a certain level, no matter how high the drop. The rules given on p.183 of the Player’s Handbook simply state that a character 1d6 bludgeoning damage for every 10 feet it falls, to a maximum of […]