Legendary Resistances are one of 5e’s most unsatisfying mechanics. They are an incredibly blunt solution that the designers had to include to counter the many annoying spells they let in the door of the 2014 Player’s Handbook (…and indeed the 2024 version too). Wheeling out banishment or polymorph on a wandering monster might be a […]
Category: House Rules (Page 1 of 5)
I was thinking about healing potions the other day (as any 40-something responsible adult does), and I believe I came up with a pretty good solution to the two big issues that healing potions suffer from in 5e D&D. The first problem is, famously, that they don’t scale at all, and your humble, standard issue, […]
In my last post I complained that 5e spellcasters have too many spell slots. They almost never run out of the buggers. This can cause issues in all kinds of scenarios, and one of them, on my table, is during travel. I’m not one for hand-waving travel, nor do I want to make travel an […]
…let’s talk about all the good things and the bad things that may be… 🎶 Well it’s mostly good things, let’s be honest, especially if you are full caster. Spells are freaky powerful in Dungeons & Dragons, and once you hit 5th level you basically never run out of slots to cast them with. At […]
I recently discussed the pros and cons of the current 5e exhaustion rules vs. those appearing on ‘One D&D’ playtests, and since then I’ve felt a bit frustrated with both systems. Is it too much to ask to have an easy to remember system, that affects both movement and spellcasting, is punitive enough to be […]
While fantasising about what changes 6th edition One D&D might bring to Dungeons & Dragons, I put buffing leather armour on my ‘nice to have’ list of changes and noted that the whole 5th edition armour table could do with revisiting. There’s some stuff that doesn’t really make sense there (what is the point of […]
Were I handed the reins to One D&D, fixing Exhaustion would be pretty close to the bottom of my things to do list. In fact, given how much I like the 5th edition rules, and how they offer experimental DMs a cool tool to play with, it probably wouldn’t have been on the list at […]
With the disclaimer that I’ve never played a monk in 5th edition, from my experience watching others play them, plus following the general online discourse around them, it seems clear to me that the class has issues. Despite being a martial class, monks are brittle and struggle to do any serious damage… and that is […]
“This … showcases one of the problems I have with D&D. … the fact that the martial melee weapon category includes just about every type of weapon ever created … there are vastly different techniques in using a greatsword vs using a whip vs a warhammer vs a glaive vs a meteor hammer.” These are […]
As I’ve mentioned in previous posts, players controlling steeds, sidekicks, pets or summoned creatures on the D&D battlefield is a bit of pet peeve of mine. I don’t like it when one player has dramatically more ‘screen time’ than all the others (like most players, whether they admit it or not, I get more satisfaction […]






