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Category: House Rules (Page 1 of 5)

Challenge Player Resources with ‘Adventurers Rests’

In my last post I complained that 5e spellcasters have too many spell slots. They almost never run out of the buggers. This can cause issues in all kinds of scenarios, and one of them, on my table, is during travel. I’m not one for hand-waving travel, nor do I want to make travel an […]

Let’s Talk About Slots, Baby…

…let’s talk about all the good things and the bad things that may be… 🎶 Well it’s mostly good things, let’s be honest, especially if you are full caster. Spells are freaky powerful in Dungeons & Dragons, and once you hit 5th level you basically never run out of slots to cast them with. At […]

My New Exhaustion House Rules

I recently discussed the pros and cons of the current 5e exhaustion rules vs. those appearing on ‘One D&D’ playtests, and since then I’ve felt a bit frustrated with both systems. Is it too much to ask to have an easy to remember system, that affects both movement and spellcasting, is punitive enough to be […]

Will One D&D Patch Up The 5e Armour Table?

While fantasising about what changes 6th edition One D&D might bring to Dungeons & Dragons, I put buffing leather armour on my ‘nice to have’ list of changes and noted that the whole 5th edition armour table could do with revisiting. There’s some stuff that doesn’t really make sense there (what is the point of […]

One D&D Exhaustion Rules: Pros & Cons vs. 5e

Were I handed the reins to One D&D, fixing Exhaustion would be pretty close to the bottom of my things to do list. In fact, given how much I like the 5th edition rules, and how they offer experimental DMs a cool tool to play with, it probably wouldn’t have been on the list at […]

3 Super Simple Fixes for Monks

With the disclaimer that I’ve never played a monk in 5th edition, from my experience watching others play them, plus following the general online discourse around them, it seems clear to me that the class has issues. Despite being a martial class, monks are brittle and struggle to do any serious damage… and that is […]

Proficiency in Martial Weapons Needs More Nuance

“This … showcases one of the problems I have with D&D. … the fact that the martial melee weapon category includes just about every type of weapon ever created … there are vastly different techniques in using a greatsword vs using a whip vs a warhammer vs a glaive vs a meteor hammer.” These are […]

We Need To Talk About Conjure Animals

As I’ve mentioned in previous posts, players controlling steeds, sidekicks, pets or summoned creatures on the D&D battlefield is a bit of pet peeve of mine. I don’t like it when one player has dramatically more ‘screen time’ than all the others (like most players, whether they admit it or not, I get more satisfaction […]

Should the Shield Spell Be Banned?

After watching Treantmonk’s superb subclass ranking series I was excited when the rules-savvy vlogger published a video in which he claimed to ‘fix D&D’ with just three house rules. I was left absolutely flabbergasted when the first of these rules was to remove the shield spell from the game! Wtf? If I was going to […]

Cunning Tricks for Rogues

As discussed on a recent blog post, I don’t like Sneak Attack too much as a mechanic, for a variety of reasons (mostly related to balance and credibility). Wary of attempting an extensive rewrite of this rather fundamental feature, I concluded that post with a simple House Rule which I will be testing out in […]

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