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Category: House Rules (Page 1 of 5)

3 Super Simple Fixes for Monks

With the disclaimer that I’ve never played a monk in 5th edition, from my experience watching others play them, plus following the general online discourse around them, it seems clear to me that the class has issues. They are a martial class that is both brittle and struggles to do any serious damage… and that […]

Proficiency in Martial Weapons Needs More Nuance

“This … showcases one of the problems I have with D&D. … the fact that the martial melee weapon category includes just about every type of weapon ever created … there are vastly different techniques in using a greatsword vs using a whip vs a warhammer vs a glaive vs a meteor hammer.” These are […]

We Need To Talk About Conjure Animals

As I’ve mentioned in previous posts, players controlling steeds, sidekicks, pets or summoned creatures on the D&D battlefield is a bit of pet peeve of mine. I don’t like it when one player has dramatically more ‘screen time’ than all the others (like most players, whether they admit it or not, I get more satisfaction […]

Should the Shield Spell Be Banned?

After watching Treantmonk’s superb subclass ranking series I was excited when the rules-savvy vlogger published a video in which he claimed to ‘fix D&D’ with just three house rules. I was left absolutely flabbergasted when the first of these rules was to remove the shield spell from the game! Wtf? If I was going to […]

Cunning Tricks for Rogues

As discussed on a recent blog post, I don’t like Sneak Attack too much as a mechanic, for a variety of reasons (mostly related to balance and credibility). Wary of attempting an extensive rewrite of this rather fundamental feature, I concluded that post with a simple House Rule which I will be testing out in […]

Exhaustion for Death, Devilry and Derring-Do

Not so long ago I quoted exhaustion as being one of the 15 reasons I love 5th edition Dungeons & Dragons. Given the often deranged mental gymnastics we have to do to make hit points make sense, it’s great to have a second, separate mechanic that measures life force, and moreover one that – unlike […]

Temple Rituals: An Alternative to High Priests

You know the scene. The corpse of the hero lies lifeless on a cold temple slab, his pale flesh lit by flickering orange candlelight. Meanwhile, the fate of the known world lies in the hands of the priests whose orations to their god represent the only chance to bring this chosen warrior back into the […]

Dual Wielding: An Elegant & Balanced Solution

The Dungeon Coach is one of the best D&D 5e homebrewers out there, in my opinion, and in this video he talks about the inferior damage output of two weapon fighting (aka dual-wielding) in 5e, vs. two-handed weapon fighters, and why he feels that’s unfair. After all, both these offensive styles require using both hands […]

Confessions of a Rogue: I Hate Sneak Attack!

It took me all of five seconds to pile in on various feats and class abilities I felt were too deadly when I first started this blog in 2016… but it’s taken me five years to tackle 5th edition’s most commonly-occurring damage spike: sneak attack. The reason being, of course, that when it comes to […]

There’s A Missing Condition in 5e….

…at least in my eyes. I’ve had the vague feeling about this for a while, but it became concrete after a session I DM’ed led to two characters being stunned by the psychic screech of a deep scion (from Volo’s Guide to Monsters). Deep scions are one of the coolest monsters from Volo’s Guide, in […]

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