The DMs Guild is the resource that keeps on giving and I never fail to be astonished by the creativity and industry of the many many contributors enlarging the Dungeons & Dragons multiverse. Expanded monster manuals, epic compendiums of NPC statblocks, planar guides, warlock handbooks, and my own guide to magic weapons (get a free sample here!), there’s so much rich material to add to your game.
For all the handbooks, player options, and new lore, for my money there’s nothing quite as romantic as an adventure, especially when it takes you back – Stranger Things-style – to a pre-digital world of kids riding their BMXes through the rain to clatter dice together during the school holidays. And so, without further ado, let me give over the reins to Weston Prestage, whose adventure, The Lion and the Blades, is steeped in 2nd edition nostalgia…
Tell us about your adventure, The Lion and the Blades…
It’s a city / dock / sewer adventure for a 1st level party. Taking place over one intense speed run with no breaks or hit point boosting power naps. It starts a group off like being shot from a cannon into the intensity of what D&D always was for me. Hot, fast and often brutal… grim meat hook realities… lying in wait for bad choices and bad rolls… and the rewards of REAL emotion at your success or failures.
I made this adventure when I was 14, and it was written in the twisted yet simplistic style of the mind of a 14-year-old Dungeon Master who ran a group of four to six players in a small town in rural New Zealand in the year 1991. I have brought it up to 5e standards without losing the old school 2nd edition – mostly made up as you go along, out of total imagination and written in the back of your math book in class, feel.
The Lion and the Blades is a “Linear” Adventure to a degree… the players are not wandering about mission-less, paralyzed by sandy boxy free choice.
Why did you write it?
Back in the early days, I always had a hard time starting off adventurers on their first few levels, as most of what was available back in the early 90s was high level stuff or pretty dull, orc and goblins in rooms or caves in the hills stuff… I wanted to start guys off with a bang… and so I would make adventures where a powerful NPC mentored them… kind of.
I had big goals that my games and adventures were always going to be amazing. That the players will be faced with challenge after challenge and it will possibly be too much for them, mentally. My adventures have been known to cause grown men to lie down on the floor and refuse to get up until the mad merry go round stops. Others enjoy the carnie roller-coaster feel of my adventures. When, back in 91, the guys showed up at my house after riding in the rain for an hour – they needed something to bring them back to life. My adventures did just that.
How about a little taster then?
Knowing how much players love swimming their characters through freezing cold water toward adventure I made sure to include this:
The party comes to a large pipe with sea sounds and sea smells from the seashore issuing from it – a salty and refreshing change from the slimy sewers. Leon asks if someone would scout stoutly ahead to make sure the coast is clear. He also says that if anyone has anything that water would ruin, to leave it here as now they will be swimming aways.
After 20 feet of crawling, the pipe ends underneath a wharf. Leon jumps out and starts swimming strongly through the cold dark salty seawater, towards a huge and terrifying, Black and Blue painted Galleon, bristling with gun hatches (if you run a gunpowder game) and vicious barnacles. This is the Black and Blue Lass. The wooden pillars that support the wharf are spaced 20 feet apart and the players must swim through the freezing water with attendant penalties from the cold. Bad swimmers can swim/ from wharf pillar to wharf pillar clutching and sputtering at each of these, on the way to the galleon…
Who the hell are you by the way?
I’ve been playing since January 1985… I met a kid called Ben, who introduced me to a game called Tunnels and Trolls.
Ben and I played this game a lot over that summer in a sweltering little caravan…with my characters Rambo I, II and III.
My foolish and reckless play style got me killed often but undaunted I made my own dungeon and killed other people’s characters.
When I was 11, I could finally understand the Red Box I got for Xmas when I was 10. Then a teenager sold me all his 1st ed books at the same time 2nd ed came out. By 13 I’m playing a twisted house ruled out of control bastard mix of all of the above and did so until 16. Every weekend and holiday… A good 20 hours a week + 15 hours creating adventures with my gaming group of 6 players.
I resisted 3.0 – 3.5 all the way until I was 26 when I was up in a cabin in the wilds of Canada hanging with some hippies and one day one of them said “The way you speak… You sound like a Dungeon Master… I made the outrageous claim that I was not only a 47th level Dungeon master, but one of the top 10 on the planet…and the only difference between myself and Dungeon Masters …. is that I am a Dungeon Master.
He produced a 3.0 players handbook and some battered dice and the twisted hippies forced me to read the book cover to cover and kept me as a captive in a cabin for 26 straight days while I took them on an immense campaign 1st level to 17th – all adventures run from memory …seamlessly and flawlessly.
I have taken breaks now and then to work and get things done, but when I get rolling on playing its fully immersed.
Now Im 42 – I have a “D and D room” in my house and every book worth having since 1977– EVERY Dungeon magazine, Every Dragon Magazine, and my poor 7 year old son starts every second sentence with “In D & D…”
I kept playing right into the unplayable mass of piddling plusses and minuses that pathfinder became before almost going into a brain dead coma from it all… then 5e liberated me like a firebird from the sooty nightmare realm of min maxed optimized builds and pictures of cartoony monsters wielding giant weapons.
If someone had told me as a child that I would spend countless hours over the next 35 years scribbling into notebooks, rolling dice, making funny voices and would go without food, sleep and even destroy perfectly good relationships with perfectly proportioned women all for the thrill of helping others follow me through a glowing green portal into an imaginary world populated with fairies, elves and gremlins I would have grabbed them by the arm and said…
“THERE’S A” PORTAL????!!!!!”
And what else have you written?
I have written about 20 other adventures, a number I converted to 3.5 and were very popular on old D&D websites back in the day. They are almost all insanely epic in scope 40+ hours each – not the stuff for beer and pretzels play… but more like group of 14 year olds living in a remote area fodder. In their original note form, each adventure filled 3-4 school notebooks. One is almost 400 pages long. If I had the strength … I would convert them to 5e for DMs guild.
I can send people the 3.5 PDFs if anyone is interested.
And just for fun…
What’s your current PC?
I have never really played in anyone’s game before, I’ve always DMed… what I do is make up insane NPCs and kind of play them along with the players… like Glambrax. A demented mullet wearing alcoholic human afflicted with dwarfism. He is numb from years of self-abuse and wild with rage at his own existence. When not trying to win prizefights, he lives in a barrel in the slums and sells roasted rats and a crude beer fermented from acorns.
Both rats and acorns being gathered for him by street urchins he has befriended.
What’s your favorite character class?
Dwarven Rogue. Tough and rough, low Charisma, low dex, high strength and constitution, chops through chests instead of picking them, crowbars traps apart instead of disarming them and screams at people instead of persuading them…
What’s your favorite monster?
Twisted NPCs… it could be a deranged fisherman… a crazed orphan Elf or a human with dwarfism that has racially appropriated the Duergar race. The kookier and more intense the better.
What’s your favorite official D&D adventure?
The UK Series… they are all amazing, but the shining gem is When a Star Falls. I love massive wilderness adventures that have many plots and twists going on at once.
You can get in touch with me, Weston Prestage, via email: email@example.com