Hipsters & Dragons

Because roleplaying is social, creative, fun… and kinda cool!

Author: duncan (Page 3 of 6)

Anthony Turco Introduces: Korranberg Chronicle, Threat Dispatch

So Wizards of the Coast finally released The Wayfarer’s Guide to Eberron on the DMs Guild in summer of 2018, just four or so years after bringing out the core rulebooks for Dungeons & Dragons 5th edition…. Meanwhile one man couldn’t wait, and has been developing his own manual of Eberron monsters for 5e, as […]

Jimmy Meritt Introduces: Here’s To Crime

Following hot on the heels of last week’s post, which featured best-selling author Jeff C. Stevens introducing his Encounters in the Savage Cities (perfect if you’re about to run Dragon Heist!), is the second post in what I hope will be a regular series of articles. This time I’ve invited DMs Guild newbie Jimmy Meritt […]

Jeff C. Stevens Introduces: Encounters in the Savage Cities

You’ve probably heard me mention the DMs Guild one or two times on the blog by now. It’s an amazing marketplace where Dungeons and Dragons lovers can publish and sell their own homebrew content… including myself! I often check by to gaze at the latest releases, looking for inspiration, but I rarely have time to […]

101+ Terrain Features for Better Combats

I was just reading DM David’s latest post, about “locations and (monster) tactics that encourage dynamic combat scenes“. As always with his excellent blog there are some great ideas there. One thing he didn’t cover though was specific terrain features that can turn a drab, barren grid into a dynamic combat environment, so I felt […]

Player Tips: Maximising Bonus Actions & Reactions

Whilst those paragons of roleplaying virtuosity may be drawn to the table by the chance to breathe life into their complex three dimensional character, in what they intend to be as much an improv theatre session as an RPG, there’s a large number of gamers who, if you’ll forgive the language, just want to fuck […]

How To Be A Great D&D Player

So you read my post on things you should never do when playing Dungeons & Dragons? Of course you did, you’re a considerate gamer pitching for the peak of perfectionism at the table. Now, how about things you actively should be doing? It’s been a while in coming, but finally here is my list of […]

Identifying Magic Items (with Arcana)

Recently the DM of our group has been insisting on us using the spell identify before we can use the magic items that we’ve been finding on our dungeon crawls. Frustrating as hell, but it kind of makes sense. Just because you’ve turned up a fancy-looking wand, ring or weapon in a treasure chest, doesn’t […]

A Rogue’s Guide to Playing a Swashbuckler

If I tell you one of my favourite books of all time is The Three Musketeers, you won’t be too surprised to hear that I have been eagerly awaiting a chance to play the rogue archetype, the swashbuckler, ever since a copy of The Sword Coast Adventurer’s Guide and Xanathar’s Guide to Everything landed on […]

Review: Dungeon Tales volume 1

I received an exciting email from a gentleman by the name of Travis Legge a few weeks ago. He was collaborating on new project with prodigious DMs Guild publisher M.T. Black called Dungeon Tales, the remit of which is to bring together some of the Guild’s finer, but lesser-known, adventures into one affordable volume. My […]

8 Lessons I’ve Learned from Watching Matt Mercer DM

Unless you’ve just swung into the multiverse swaddled in a stork’s napkin, you’ve no doubt heard of Matthew Mercer. He’s probably the world’s most famous Dungeon Master thanks to the popular Youtube gaming series Critical Role – although I personally discovered him taking charge of Wizards of the Coast’s own web series ‘Force Grey‘. I […]

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