Because roleplaying is social, creative, fun… and kinda cool!

Author: duncan (Page 1 of 12)

Challenge Player Resources with ‘Adventurers Rests’

In my last post I complained that 5e spellcasters have too many spell slots. They almost never run out of the buggers. This can cause issues in all kinds of scenarios, and one of them, on my table, is during travel. I’m not one for hand-waving travel, nor do I want to make travel an […]

Stunning Metal, Sharp Edge & Gemstone Dice Sets

Cast your mind back to the first time you played Dungeons & Dragons. If your experience was anything like mine, then you were spellbound not only by the game itself but also by the mysterious and beautiful polyhedral dice, that came in all sorts of varieties of number of sides, shapes and colours. I was […]

Let’s Talk About Slots, Baby…

…let’s talk about all the good things and the bad things that may be… 🎶 Well it’s mostly good things, let’s be honest, especially if you are full caster. Spells are freaky powerful in Dungeons & Dragons, and once you hit 5th level you basically never run out of slots to cast them with. At […]

Top D&D Kickstarters Happening Right Now

I absolutely love the DMs Guild, and it’s still my go-to place for additional 5e content, but it seems that more and more creators are turning to Kickstarters to fund and market their adventures, lore books and D&D related products. A quick search reveals nearly a 1,000 projects related to 5th edition Dungeons & Dragons […]

My New Exhaustion House Rules

I recently discussed the pros and cons of the current 5e exhaustion rules vs. those appearing on ‘One D&D’ playtests, and since then I’ve felt a bit frustrated with both systems. Is it too much to ask to have an easy to remember system, that affects both movement and spellcasting, is punitive enough to be […]

Isle of the Dreaded Accursed (& Other Adventures)

The adventure Isle of the Dreaded Accursed has been on my radar for a while, and I was lucky enough to be sent a review copy recently. Written by JVC Parry, Mr. Tarrasque and WallyDM, with a license to showcase the monsters of the Dreaded Accursed bestiary by Nord Games – all names with which […]

I Ran The Stygian Gambit… And It Rocked!

Heavily obscured by the OGL scandal, and with the distraction of a Hollywood movie hitting the cinemas, DMs with a low passive Perception may have barely noticed the release of WOTC’s latest adventure anthology, Keys from the Golden Vault, sneaking up onto their local game-store’s bookshelves. Which is a shame, because it’s a really buccaneering […]

Passive Skills Checks… A Solution to Swingy Dice?

One of D&D’s most infamous foibles is how frequently improbable, and even nonsensical, results are generated by the use of the d20, the game’s main determinant die. The classic example is the wizard (with 8 Strength) hoisting up the portcullis that the barbarian (with 18) failed to shift; with the barbarian later deciphering the esoteric […]

Why The Authorities Can’t Help Out…

D&D works best as a game when it pits four or five player characters against a series of problems or obstacles and lets them go at it. However, in the reality of the worlds we create, often the most sensible thing the PCs can do is recruit some extra help, enlisting the local militia, city […]

Magic Tattoos: Body Art vs. Random Loot

While I really like the assortment of magic tattoos introduced in Tasha’s Cauldron of Everything, they failed to meet some of my basic expectations on how arcane ink might work in D&D. Wary perhaps of allowing players to shop for powerful customised buffs, instead of offering us rules for getting inked at some kind of […]

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