A bit like a football defense, festival ticket system, or wedding seating plan, crime is better when it’s organised. The lone wolf assassin may be good at the actual art of killing people, but who answers his emails, does his PR and marketing and collects his invoices? If he lives anywhere in the multiverse, then the answer should be his guild.
Admin. aside, there’s a reason every Dungeons & Dragons player should sign up their Rogue Assassin to a local guild, and that’s because a well thought out guild adds so much flavour to your PC, as they become part of a credible entity with a mission statement, code of conduct, mode of operations, insignia and other fantasy lore that will make roleplaying said character that much more enjoyable.
Every Dungeons & Dragons player should sign up their Rogue Assassin to a local guild… because a well thought out guild adds so much flavour to your PC, as they become part of a credible entity with a mission statement, code of conduct, mode of operations, insignia and other fantasy lore…
One of the first things I did after I was given an Assassin to play in my first 5e D&D session (after a 20 year hiatus from the game!) was start to work on the background of my cold-blooded killer. I asked myself many questions, such as: what could have happened to get her into the killing game? How did she attain her knowledge of stealth, poison and dealing deadly blows? But perhaps the most formative question I asked was how could she still be a nice person to be around, if slitting people’s throats was her profession? I didn’t want her to be that forever menacing character of slim principles who none of the other PCs could trust, mostly because it’s no fun for the rest of the party wondering if their beloved character who they’ve been playing for months / years is likely to be poisoned in the night by someone who is supposed to be on their side (this inter-party tension might be fun for a short time, but it soon wears thin!), but also because I myself prefer to play D&D as a team game, using our collective minds and abilities to overcome obstacles and challenges that come before us.
In short I wanted to play a good-aligned assassin.
So I asked myself, who kills without mercy, using any means necessary, but still has their principles and moral high ground. The answer was: vigilantes. People with a belief system, that in their mind at least, vindicates them going above and beyond the law to deliver their own vision of justice. And from this seed The Order of the White Scorpions were born.
As someone who enjoys attention to detail I created enough lore about the White Scorpions to publish a small book… and so that’s exactly what I’ve done, in the hope that others will enjoy playing an agent of this guild as much as I have over the last year or two.
The guide is on sale via the DMsGuide for the princely sum of $2.99. For the price of a cheap coffee here’s what you get:
What do you get with this e-book?
- An introduction to The White Scorpions
- A history of The White Scorpions
- A mission statement
- Secret signs for identifying one another
- Three Maxims
- Official Motto
- Unofficial Motto
- Organisational structure of the guild
- Details on the Order’s secret tongue / cant
- Favoured killing methods
- Details on Necrodicta (death sentences)
- Details and rules for a new poison – Deathstalker Scorpion Venom
- A special dagger owned by each agent in the Order
- Training methods
- Scary initiation ceremony (including gameplay rules)
- Duties, rules and regulations – a table of rules and punishments
- Role of religion in the Order (and a prophecy)
- Rules for adventuring as a White Scorpion
- A fully developed new background: Trainee Assassin (for those characters who wish to join the guild at Level 1).
- Character backgrounds and stat blocks of four prominent guild members, including Grandmaster Oblivion, and Xenia ‘Nightsting’ Zanetti.
- Dungeon Master’s Class – 15 strong adventure hooks, and some general tips for bringing an assassin’s backstory into the game.
Who should buy this e-book and why?
1) Anyone playing a Rogue Assassin in 5th edition D&D. Because, for some loose change, you’ll be able to add so much more depth to your character and increase the amount of fun you have at the table with your PC.
2) Dungeon Masters with a Rogue Assassin in their party, especially if your adventure hasn’t begun yet. The Adventure Hooks section of the guide is very thorough and gives you 15 ideas you incorporate or base an adventure around, along with some advice on DMing with a Rogue Assassin at the table.
This is my first ever product, so I’m excited to release it online into the www.ilderness. And if I make a few sales here and there I might even be able to carve out the time to write more material!