Hipsters & Dragons

Because roleplaying is social, creative, fun… and kinda cool!

How Surprise Works… And When Never To Use It!

This post was intended to serve as a short tip for DMs saying: “Never surprise a 1st level party!” However, as I started to research the topic a little more, I saw that many folk are confused about how surprise works in 5e. I’ll be honest and say that – after messing up the Ready […]

Path of the Berserker: Feel The Fury!

There are a couple of archetypes that really got it bad in 5th edition, much to the chagrin of their fanboys and girls. I must confess that I didn’t shed a single tear for either of the edition’s two biggest victims: the ranger Beast Master and the barbarian Berserker. The former breaks the Hipsters’ no. […]

The Ready Action: Are you Playing It Right?

Confession time! A recent comment on my Shield Master feat post revealed that I have been playing the Ready action wrong on my table. Ooops! 🙈 Anyhow, I figured there are a probably a few other folks doing the same, and it might be worth revising the exact text of the Player’s Handbook, as well […]

Exceptional Weapons (from 2nd to 5th edition!)

There was a mechanic I loved from 2nd edition that concerned ‘Weapon Quality’ and it was introduced in the Complete Fighter’s Handbook, a wonderful splat book that had rules for every martial aspect of the game from weapon specialisation and combat maneuvers (possibly giving rise to 5e’s Battle Master maneuvers) to warrior ‘kits’ that look […]

The Polearm Master Feat is Crazy Good!

The halberd, glaive and pike: the legendary choice of arms used by heroes such as… erm…. wait…. no, just hang on a minute…. let me think… Ok, nobody. I can remember, even decades ago, looking at the weapons table of my 2nd edition Player’s Handbook and thinking: “What’s the point of these ugly, impractical weapons […]

37 Adjectives To Spice Up Your Monsters

I was reading the excellent Sly Flourish newsletter recently, aka the Lazy Dungeon Master, which delivers his latest blog post in my inbox. The post discussed what was the Minimum Viable Preparation Needed to Run a D&D Game. One of the subsections of the post dealt with monsters, and how anyone can dip into the […]

Blade Ward: The Remix(es)

Hey guys, so I want to introduce a new “REMIXED” series of posts, which may or may not become a regular feature of this blog. The idea is to take a look at spells and abilities that, as players, we want to like and take, but they just don’t stack up next to comparable options. […]

The Shield Master Feat: Bossing It!

I absolutely love the Shield Master feat… it offers a great boost to both offense and defense, with plenty of cool flavour and some nice tactical flexibility. A quick flick in the Player’s Handbook reveals the following: You use shields not just for protection but also for offense. You gain the following benefits while you […]

Size Matters: Let’s Buff The Big Fellas

One thing that has bothered me, almost since day 1 of playing 5th edition Dungeons & Dragons, is how little size matters in combat, and how the prodigious Strength of monsters such as ogres, trolls and dragons is barely reflected in the game’s mechanics. Now, I get that D&D is a fantasy game, in which […]

Memorable NPC Name Generator

As any Dungeon Master will attest, but particularly any who write and publish their own adventures, coming up with vaguely credible names you don’t hate for all your NPCs is a major pain in the @&$€. Something I’ve found myself leaning into recently is the classic ‘epithet + noun’ formula for NPC surnames. Names such […]

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