Because roleplaying is social, creative, fun… and kinda cool!

How To Run (Murder) Mystery Adventures in D&D

Last year I researched and wrote Candlekeep Murders: The Deadwinter Prophecy, a murder mystery adventure for 5th edition Dungeon & Dragons that I’m immensely proud of… hey, if Ed Greenwood gives you the thumbs up, you can afford to pat yourself on the back a little, right? My research not only included taking in the […]

A Little More on Why Heroic Inspiration…

…should take a long walk along a short pier. In my last post, I made some small use of all those ‘how to write and format a professional screenplay’ books I bought with stars in my eyes, and punched out a scene straight from the future of my D&D table in courier font. The point […]

The Insidious Revisionism of Rerolls

INT. BARCELONA FLAT – LOUNGE – SUNDAY EVENING. The year is 2024. Four nerds are hunched over a dimly-lit table strewn with books, half-eaten pizzas and polyhedral dice. DUNGEON MASTER Ok, Mina enters the room. Roll a Perception check. JULIA 2. DUNGEON MASTER As you enter the dank chamber your torch chases away the darkness […]

Journeys Through the Radiant Citadel: Review & Ratings!

My first takeaway from Journeys through the Radiant Citadel is the futility of pre-ordering the latest D&D releases on Amazon. I enjoyed Candlekeep Mysteries and was, if anything, more excited for this anthology, but despite buying the book in June and expecting it on my doorstep in July, after a couple of false starts, it […]

3 Super Simple Fixes for Monks

With the disclaimer that I’ve never played a monk in 5th edition, from my experience watching others play them, plus following the general online discourse around them, it seems clear to me that the class has issues. They are a martial class that is both brittle and struggles to do any serious damage… and that […]

Proficiency in Martial Weapons Needs More Nuance

“This … showcases one of the problems I have with D&D. … the fact that the martial melee weapon category includes just about every type of weapon ever created … there are vastly different techniques in using a greatsword vs using a whip vs a warhammer vs a glaive vs a meteor hammer.” These are […]

Meteor Hammer Feat: How To Play Gogo Yubari in D&D!

It’s been voted the best fight in cinema history… and if you’re fresh from watching Kill Bill recently, then you probably finished the film with a (violent?) urge to play Gogo Yubari on a Dungeons & Dragons table very soon. The only problem is… the meteor hammer (an ancient Chinese weapon) doesn’t exist in D&D. […]

Why Don’t We Just Teleport There?

In general teleportation works pretty well in Dungeons & Dragons. At low levels, when the characters don’t have access to spells like teleportation circle, journeys are arduous and fraught with danger. Then, at mid-to-high levels, when the party have exhausted that style of play, and their characters can’t be challenged by bandits, broken bridges and […]

Permanent Teleportation Circles: How Do They Work?

When I wrote DRAGONBOWL, I needed to imagine a transport infrastructure that would allow the gladiatorial festival to ‘pop up’ in locations around Faerun, including in a massive cavern in Mount Waterdeep – and that infrastructure meant a lot of teleportation. As I tried to fathom out how to recreate ‘sci-fi’ style teleportation stations in […]

We Need To Talk About Conjure Animals

As I’ve mentioned in previous posts, players controlling steeds, sidekicks, pets or summoned creatures on the D&D battlefield is a bit of pet peeve of mine. I don’t like it when one player has dramatically more ‘screen time’ than all the others (like most players, whether they admit it or not, I get more satisfaction […]

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Blood Games Inc. introduces...DRAGONBOWL!

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16 unique gladiatorial teams

30 festival locations

1 shot at sporting immortality