Hipsters & Dragons

Because roleplaying is social, creative, fun… and kinda cool!

Stripping Your Players of Plot Armour

When I wrote Dragonbowl, on top of writing the storyline, I found myself including little bits of advice that DMs might profit from in their bid to extract maximum drama from the adventure. Perhaps the most interesting was a box out about plot armour. And the reason it’s interesting (for me at least) is because […]

The Four Ways to Start An Adventure

A while ago, I proposed six alternatives to the overused trope of starting your D&D adventure in a tavern. When M.T. Black recently asked his Twitter followers what fun variations they had seen to the “you all meet in a tavern” adventure beginning, I shared my article and then condensed my six alternatives (plus the […]

My Favourite D&D Bloggers

For a vast industry fuelled by folks that love writing, I was shocked by how few decent D&D blogs I was able to find when I first got back into the hobby in 2015/16. Luckily that has changed over time, as via word of mouth, forums or social media I’ve slowly discovered a wealth of […]

Describing Spells Like Matt Mercer…

Ever since I watched Matt Mercer DM in Force Grey, I’ve been thinking: wouldn’t it be cool to have a list of Mercer-esque descriptions for all of D&D’s most common incantations to hand come game night? The chance of me being able to ad-lib something as evocative as Matt’s description of tongues, when the target’s […]

Does No One Search for Secret Passages Any More?

Back when Dungeons & Dragons was about clearing out dungeons, there were some tasks that players performed in EVERY room they entered, more or less in this order. Search for traps / hidden monsters Loot the corpses of dead monsters (having killed them) Search the room for additional loot and Search for secret doors / […]

Truly, Madly, Deeply: A Starter Adventure for Kids

I’ve recently been chatting to fellow D&D blogger, Patrick Higingbotham, and he told me about his latest project: a starter adventure designed to make introducing D&D to new and young players (from around 9 years old and above) a smoother, more immersive experience. It sounded really cool, and I thought who better to introduce it […]

Sharpshooter Feat: Not On My Watch!

Things I like about Sharpshooter feat: It reminds me of my favourite drum’n’bass anthem from the mid 90s. Things I don’t like about Sharpshooter: Everything else. It feels like a while since I’ve had a good old moan about one of 5e’s little foibles, and if nothing else my negative posts on Divine Smite, Lucky […]

The Guidance Cantrip Is Not OP’ed. Here’s Why…

When I first starting playing 5e, guidance leapt out as an easily spammable cantrip that was almost certain to be abused on the D&D table. Guidance Divination cantrip Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute You touch one willing creature. Once before the spell ends, the target […]

Top D&D Kickstarters Happening Right Now

I absolutely love the DMs Guild, and it’s still my go-to place for additional 5e content, but it seems that more and more creators are turning to Kickstarters to fund and market their adventures, lore books and D&D related products. A quick search reveals nearly a 1,000 projects related to 5th edition Dungeons & Dragons […]

The 11 Best Dragon Heist Supplements

Dragon Heist is my favourite official 5th edition storyline so far (read my review and running notes here), and one of the things that makes it so great is that it’s very easy to enhance and expand the material that’s presented in the book. In fact, you’ll be more or less obliged to add to […]

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