Welcome to our Dungeon Masters’ guide section, where we collate all of our tips and advice on the noble art of being a Dungeon Master, as well as some external resources.

Beginner’s Guide to DMing

New to D&D? Let me try and help you navigate this brave new multiverse for you!

  • What is Dungeons & Dragons? A complete beginner’s guide
  • What do I need to get started? (coming soon)
  • Basics of running a game (coming soon)
  • Intermediate Tips & Advice

    So you’ve learned how to run a game. Now it’s time to move towards mastery… here are tips on making combat encounters more fun, mapping a dungeon, making sure difficult players don’t spoil the game and much much more (all coming soon!).

    Optional Rules

    The official 5th Edition rules have won widespread praise for their balance and gameplay, but one size doesn’t fit all, and I’ve definitely had cause to make some adjustments and additions for my sessions. Whilst there are many (quite annoying) purists out there, a key part of the philosophy of every edition of Dungeons & Dragons is that DMs should amend and improve the rules for their games – if the end result is more fun then you’ve done the right thing! Here I introduce my rules fixes and amendments, and optional gameplay mechanics that I believe can make your adventures more fun. Take them, leave them, use them, abuse them, fix my fixes… they’re yours to play with!

  • Critical Misses Table – for when you roll a 1 on attack rolls
  • Technical Proficiencies – more realism on certain skills checks
  • Improved Grappling Rules – for restraining your foes